スパースピードワールドx4

スパースピードワールドはImperia Onlineの一般ワールドのルールに基づきます。ただスピードは一般ワールドと比べて、4倍速いです。時代はほぼ4ヵ月続きます。終了日はImperia Onlineの管理チームに決められます。以下のリストではスパースピードワールドの主なフィチャー及び特徴が説明されます。

Economy

  • Production х4 – 4 times bigger amount of resources produced on 1 hour and 100 workers basis, namely - 40 wood / 8 iron / 20 stone.
  • Gold income x4 – 4 times bigger amount of gold exacted as a tax on 1 hour and 100 workers basis, namely:
    • Second level (very low) – +4 gold
    • Third level (low) – +8 gold
    • Fourth level (medium) – +12 gold
    • Fifth level (high) – +16 gold
    • Sixth level (very high) – +20 gold
  • Population growth x4 – population number increases 4 times faster, but Nomad population limits and Imperian Houses’ capacities stay the same.
  • The Happiness is not influenced by the game speed.
  • Migration is not affected by the Realm's speed.
  • Construction and research times are divided by 4.
  • Instant construction is available if just 48 hours are remaining, and the instant research - 12 hours*.
    * This is a basic limit. The higher the development, the net worth points and the number of diamonds spent for instant research, the higher the limit gets.
  • Resource transportation between annexed provinces while under attack takes 5 minutes. In peaceful times, it can be instant.
  • Bank interest is limited to 12 000 000 a day.
  • Bank loans offer 4 times bigger amounts and the paid off period is 168 hours.
  • 10時間資源生産は24時間に1度受け取れます。獲得の資源量は通常ワールドの4倍大きいです。値段は同じ1700です。
  • Colonizers travel to the selected colony spot 4 times faster, but colony’s construction time is still 12 hours, no reduction applied.

Military

  • Units’ training time is 4 times shorter.
  • Units’ speed is 4 times higher.
  • Upkeep is multiplied by 4.
  • The shortest mission in peaceful times is 10 minutes to active players and 2:30 minutes to an abandoned empire.
  • Traveling between annexed provinces and to an independent province takes 2 and a half minutes while under attack; 1 minute and 15 seconds while an enemy alliance member is attacking, and it can still be instant in peaceful times.
  • The cool down period of independent provinces which still have resources is 4 times shorter.
  • A province can be pillaged once every 42 hours. 4 pillages can be made by one player every 24 hours.
  • Capitulation lasts for 42 hours. Player “x” has the right to capitulate to player “y” solely if in the 12 hours right before the capitulation “y” attacked “x” at least once, and “x” didn’t attack “y”.
  • Automatically generated honor is +3 for Diplomacy Officers and 2 for all other players.

Diplomacy

  • Loyalty status stages are divided by 4, so the respective Happiness and Special bonuses are received at a 4 times earlier stage of the era.
  • War duration is 42 hours. But the cool down period between the declaration and the activation of the war remains 8.
  • The shortest mission in a war is 10 minutes.
  • A province can be pillaged every 21 hours in war.
  • The cool down period (attack free) of newly founded/conquered alliance holdings is still 12 hours.
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